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Quark Interactive Designer
Page 2
Exercise 2: Making Stuff Happen with User Actions
The first tutorial in the QuID manual is a good basic introduction, but we are going to kick it up a notch. Before we do, a bit more explanation is in order. QuID is built on a page-to-object-to-action-timing metaphor. What that means is that we have a page (the canvas); on those pages are different objects. Those objects do their thing based on some action or timing. Once you get this pattern down, you have unlocked the secret to QuID. This first little demo will show you what I mean.
To get started, follow these steps:
If you've been following along thus far, you already have a page started. Draw two boxes on the page as in figure 2.

Figure 2 Draw a couple of boxes in the
middle of the page. Make one of them
magenta and the other cyan.
Next choose window > interactive palette.
Select the magenta box that is on the page, go to the object tab in the interactive palette, and name the magenta box Object1 (no spaces in names!).
See figure 3 (next page). Selecting the magenta box makes that object active to QuID. Once it's active, you name it. That's it. It's now an interactive object.

Figure 3 Select the magenta box to make it active, and name it Object1
Let's do the same to the cyan box. Select the box and name it Object2, as in figure 4. The cyan box is an interactive object too.

Figure 4 Do the same for the cyan box. Select it and name it Object2.
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